OverviewRay Tracing

Chapter Overview

This category is about the fundamentals of ray tracing. It covers the math, algorithms, data structures, and my learning progress in chronological order starting with the first 'Hello World' image.

There's always a chance I have misunderstood something, made a mistake, or haven't followed best practices or proper style, or simply didn't know better at the time. Whenever I learn something new that enhances, improves or corrects something I wrote in an earlier chapter, I'll keep the earlier chapter but link to a new post with the improvements or corrections.

As always, if you spot anything that's wrong or could use some work, please let me know. I'm here to learn, and feedback, suggestions, or bug reports are always appreciated!