OverviewThree.js
Chapter Overview
This category is about everything I've built using the Javascript 3D Library Three.js. The examples are in chronological order starting with the first 'Hello World' app to more interactive scenes with imported models, animations and physics.
The first demos were created during Bruno Simon's course Three.js Journey. His tagline "The Best Way to Learn Three.js" is really true. I enjoyed the course and the wide variety of good information he taught even well beyond Three.js alone. The course also covered some shader programming, Blender modeling, uv-mapping and optimization techniques, and more.
After I completed Three.js Journey I took another course that focused on using Three.js on webpages, to add nifty special effects to images etc. I'll add these examples as well as my personal projects.
033 Holiday Card
032 Adding Details
031 Portal Scene with Blender
030 Mixing HTML and WebGL
029 Intro and Loading Progress
028 Performance Tips
027 Post-Processing
026 Modified Materials
025 Animated Galaxy
024 Raging Sea
023 Shader Patterns
022 Shaders
021 Realistic Render
020 Custom Model with Blender
019 Imported Models
018 Physics
017 Raycaster
016 Galaxy Generator
015 Particles
014 Haunted House
013 Shadows
012 Lights
011 3D-Text
010 Materials
009 Textures
008 Debug UI
007 Geometries
006 Fullscreen and Resizing
005 Cameras
004 Animations
003 Transform Objects
002 Webpack
001 Basic Scene
