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Computer Graphics

  • Three.js
  • Shaders
  • Ray Tracing
  • Creative Coding
  • Blender

Three.js 029Intro and Loading Progress

Next Steps

  • Performance TipsBack to Performance Tips
  • Three.jsBack to Three.js
  • Mixing HTML and WebGLContinue with Mixing HTML and WebGL

Summary

  • Added a load progress bar via LoadingManager, so that the scene won't be visible until all assets completed loading.

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Links

  • Three.js Documentation
  • Bruno Simon's Three.js Journey
  • Code for this section

Next Steps

  • Performance TipsBack to Performance Tips
  • Three.jsBack to Three.js
  • Mixing HTML and WebGLContinue with Mixing HTML and WebGL
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