Three.js 021Realistic Render

Summary

  • Realistic rendering with cubeTextureLoader to set an environmentMap
  • renderer.physicallyCorrectLights
  • shadowMap.type = PCFShadowMap
  • outputEncoding = sRGBEncoding
  • toneMapping = ReinhardToneMapping or LinearToneMapping, CineonToneMapping, ACESFilmicToneMapping with toneMappingExposure setting

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