Three.js 007Geometries

Summary

  • Created new BufferGeometry with 5,000 randomly placed triangles.
  • Vertex positions spefied with a Float32Array with 5,000 (triangles) * 3 (vertices) * 3 (x,y,z) position values.
  • Using this float array, defined a BufferAttribute.
  • Using geometry.setAttribute() set 'position' attribute to the buffer attribute.
  • Defined MeshBasicMasterial with wireframe: true.
  • Created Mesh with new geometry and material.
  • Assigned mesh to the scene.

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