Animation & Rigging
Blender Animation & Rigging
My third (and another excellent!) Blender course at GameDev.tv was taught by Grant Abbitt as well, this time all about rigging and animating.
It started with a basic introduction about what can be animated in Blender, how to control motion and interpolation between keyframes, forward and inverse kinematics, rigging characters with basic and automated rigs and more.

Basic intro to animating properties

Curves, Interpolation

Bezier handle types

Parenting objects

A deadly trap

A deadly snake

Animating with Forward Kinematics

Animating with Inverse Kinematics

IK/FK arm animation

Base character rig

Complete rig

Posing characters

Looking left and right

Shocked and stretched