Animation & Rigging

Blender Animation & Rigging

My third (and another excellent!) Blender course at GameDev.tv was taught by Grant Abbitt as well, this time all about rigging and animating.

It started with a basic introduction about what can be animated in Blender, how to control motion and interpolation between keyframes, forward and inverse kinematics, rigging characters with basic and automated rigs and more.

Basic intro to animating properties
Curves, Interpolation
Bezier handle types
Parenting objects
A deadly trap
A deadly snake
Animating with Forward Kinematics
Animating with Inverse Kinematics
IK/FK arm animation
Base character rig
Complete rig
Posing characters
Looking left and right
Shocked and stretched