OverviewAnime Character

Anime Character

My third Blender course was Make 3D Anime Characters in Blender on GameDev.tv taught by Grant Abbitt.

This course started with a simple square to a fully clothed, rigged and posed character ready to be animated.

I found the techniques taught in this course extremely valuable. Before I took this course I worked on a few Triadic Ballet figures and ran into problems when I tried to animate them. With the techniques from this course I can avoid these issues and complete my project with confidence (once I finally find the time :)

These images are the steps I took from start to finish.

Modeling the face outline
Nose and mouth
Filling in
Back of the skull
Neck
Inside mouth and eyes
Ears and subdivision modifier
Torso
Chest and buttocks
Legs
Feet
Arms
Hands
Fingers
Iris and face adjustments
Upper body adjustments
Lower body adjustments
Upper boots
Lower boots
Creases and details
Gloves
Trousers
Shirt
Corset
Belt
Belt-buckle
Eyelashes
Shirt drawstring
Hair base
Hair curves
Unwrapping clothes
Unwrapping body
Finishing the unwrap
Checking the unwrap
Base colors
Pain mask
Painting the eyes
Painting the face
Painting the body
Painting the trousers
Painting the boots
Painting the shirt
Hair
Armature
IK pose mode
Weight painting
Rigging clothes
Rigging clothes
Masking the body
Hair rigging with shape-keys
Hair rigging with bones
Making the spear
Posing
Rendering
Rendered