sticky

## Computer Graphics Bookmarks

Focus Wall: A list of sites, courses, projects and articles about various topics in computer graphics I found interesting and worth further exploration.
Real-Time Rendering Open Problems in Real-Time Rendering Physically Based Rendering (PBR) GitHub: Enterprise PBR (Physics Based Rendering) Shading Model Zink Zink Is Moving Ahead In 2019 As Mesa-Based OpenGL-Over-Vulkan Ray Tracing An Introduction to Ray Tracing, 1989 free for download

## Ray Tracing in a Weekend Part 4 - Adding a Sphere

Ray vs. Sphere Part 3 introduced a ray class. Now it’s time to let the ray hit the first object: a sphere.
The equation of a sphere centered at the origin is [1]
\[ x^2 + y^2 + z^2 = R^2 \]
which is essentially derived from Pythagoras’ Theorem extended to three dimensions. [2]
For any \( (x,y,z) \), if \( x^2 + y^2 + z^2 = R^2 \) then \( (x,y,z) \) is on the sphere, otherwise it’s not.

## Ray Tracing in a Weekend Part 3 - The Ray Class

The Ray Class In part 2 I added a vec3 class to help with 3-dimensional vector calculations.
This chapter moves it one step further by introducing a new ray class. A ray can be thought of as a function
\[ p(t) = A + t * B \]
where p is a 3D position along a line, A is the ray origin, B is the ray direction, and t is the ray parameter which moves p(t) along the ray.

## Ray Tracing in a Weekend Part 2 - The vec3 class

The vec3 class In part 1 I made a simple image by assigning rgb values to individual variables in a loop across the x- and y-coordinates.
This example produces the same image, but introduces the vec3 class used to perform calculations with 3-dimensional vectors and access them as x, y, z-coordinates or r, g, b-color values.
The code below is complete, but feel free to download the complete repo from https://github.

## Ray Tracing in a Weekend Part 1 - Intro and First Simple Image

Introduction In the next few posts I’m going to document my journey through Peter Shirley’s book Ray Tracing in a Weekend and its two following volumes Ray Tracing - The Next Week and Ray Tracing - The Rest of Your Life (now available for free). I found the first book on Amazon Kindle quite a long time ago, but then I always had to put it on the backburner because I had to finish other courses first.

## Peter Shirley's Ray Tracing in a Weekend

I may have to abort my ray tracing app that’s been busy rendering the Stanford Dragon for over a month now. Peter Shirley’s books will teach me how to do it properly! :)
In celebration of the launch of @nvidia Turing ray tracing hardware, I am making my three ray tracing books are available as free pdfs. I have donated half the money people have sent to @hackthehood, a really neat organization.

## Making a Heart with Maths

Inigo Quilez (iq) explains how to model a simple heart with mathematics. Shadertoy code and real-time version can be found here.
I love how he embedded the model into the video.
Need to explore how to develop plugins for AfterEffects.
Jim Fowler, Professor at Ohio State University applied a similar technique in his Calculus course on Coursera. He used the old ray tracing tool POV-Ray with ArUco, a library for augmented reality applications.